Phenomena and trends

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Autopsy section: WeWork. From zero to hero and back.

Autopsy section: WeWork. From zero to hero and back.

How to lose 99% of the peak valuation of a company in 4 years and find yourself on the brink of bankruptcy? It's simple. Just create a false vision of business conquest of the world, and then sell it to investors with a few daring moves. Exactly as WeWork founder Adam Neumann did.

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Poland in 2023 ranked high eighteenth in terms of the quality of conditions for remote work, according to the Global Remote Work Index by NordLayer. However, this is a drop of five positions compared to last year.

Disappointing financial results of Nokia and market problems have led the Finnish giant to plan extensive layoffs. 16 percent of employees are set to lose their jobs - Bloomberg agency reported. Savings will be counted in hundreds of millions of euros.

There is a virus among us colloquially called "presentism". It is the belief that tomorrow will be the same as today, and technology will not touch our lives and work. The antidote to this is education in the field of future forecasting (foresight). Among others, this is what Jowita Michalska deals with.

Americans plan to tighten the embargo imposed on Chinese manufacturers. The new sanctions are intended to prevent suppliers from circumventing US technology sales bans.

There are games that tackle difficult social issues, such as harmful ideologies, inequalities, addictions, environmental problems, or mental health. They entertain while they educate. These are socially engaged games, which rarely break through to the awareness of a wide audience. And they should.

Recruitment should be objective. However, each and every one of us can fall prey to cognitive errors that distort reality. We tend to attribute other positive traits to physically attractive people - intelligence, sense of humor, or high competence. How to avoid a mistake?

Digitization has affected the way we think about ourselves. It is popular to look for analogies: man as a natural computer, which will be "defeated" by powerful technology far beyond human skills. However, completely different scenarios are possible.

The beginnings of almost every business, especially the first one in a founder's career, are a time of truly guerrilla actions. Initiating any venture requires combining many different roles at once. The founder must be a one-man band. This carries certain risks.

VR technology is associated with video games, but it is penetrating more and more areas of life. VR supports therapeutic processes and makes education attractive even for youth bored with school. The list of applications for this technology seems to have no end and is constantly growing.

When does "cult" emerge in the phrase "organizational culture"? Where is the boundary between a healthy company and one that resembles a sect? And how to recognize that this boundary has been crossed?